On super composition mario for wii im contained by chapter 1 quest 3 and im surrounded by that blue statue between the brown (continued)?

statues what does i do i flip to 2D AND 3D ITS HARD PLEASE HELP ME IM BEGGING DONT GIVE ME DUMB ANSWERS


Answers:    ?????? I'm sorry but i'm lost but here, try this:

First Screen

A couple of new enemy to deal beside here. If you want to kill the stone creatures, pick them up and throw them at another rival; two birds with one stone.


Second Screen

There's a long alley off to the right here contained by 3D mode, but move past it first to catch some extra kills and also pick up a Courage Shell. When you own it, walk out onto the spit of topography nearby to find a Yold signpost. It'll speak about you to jump up and down underneath a red palm tree 10 times. To do so, return backbone to the first screen, and you'll find the tree far to the disappeared. Jump up and down 10 times to reveal a door.


Third Screen

Move to the right until you reach a set of broken conveyors. To put into action them, jump up contained by 2D mode on top of the blocks above the blue switch, consequently drop down and hit 1 to hit the switch with Thoreau. There's also a pipe above the final door here; to make it, jump atop the put aside block, switch to 3D, jump to the moved out, then switch final to 2D and jump along to the pipe. Inside, you can find some covered blocks by flipping.


Fourth Screen: O'Chunks Boss Fight

O'Chunks will fight you on this peak. He's not overly difficult, although he can be annoying, especially when he grabs you and throws you around the blind. Most of his attacks will only treaty one damage, though, and you should enjoy plenty of restorative items, so feel free to use them if you pilfer too much damage.




This isn't going to be the closing time you fight O'Chunks….
O'Chunks have a few key attacks that he uses here. Included are a slow-moving charge attack, which is unproblematic to counter by jumping on his person in charge; a jumping attack, which should be avoided; and the aforementioned throwing attack, which can come whether or not Mario is on the ground or contained by the air. The throw will convey Mario careening off of the walls and purloin control of him out of your hands for a few second, which is pretty frustrating, but not anything overly terminal.

If you want to knock O'Chunks out, you'll need to traffic around 20 damage to him, which probably equates to ten hits or so by this point contained by the game. You can confidently jump on him when he puts his shoulders down and charges, and you can also probably hurdle onto him just after he completes a jump attack, although the timing can be tricky. You can also use Thoreau to grab O'Chunks, throw him, consequently jump onto his cranium for extra damage. Lastly, you may own picked up a damaging item or two surrounded by your travels. Using one now may be a angelic idea.


Fifth Screen: Two Paths

You enjoy two red doors to travel through here: one to the east and one to the west. Head to the west first and pass through that door. If you examine the pillar while surrounded by 3D mode, it will tell you to press minus and 1 at duplicate time while standing on a distant blue platform. Said platform can be found if you go stern to the fifth screen and travel to the east. You'll find another door here; the blue platform is beyond. Jump onto it, press the minus and 1 keys at impossible to tell apart time, and the Star Block will be revealed.

Thats a walkthrough for chapter 1-3 sands of yold if thats where on earth you're at
Try this website for help:http://www.gamefaqs.com/console/wii/file...

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